Night City Wire Episode 2 of Cyberpunk 2077 and FPS

Night City Wire Episode 2 of Cyberpunk 2077 and FPS

Night City Wire Episode 2 of Cyberpunk 2077 had a lot to show and this time most of the information was related to combat and story progression. Now we know how the role-playing mechanics of the game works. Combat and RPG elements seem to be dependent on each other. For the first time, we were able to see the life choices of the character. A dive into the world of Cyberpunk 2077 has revealed more about the game than ever before. There are lots of different weapon classes with different attributes. There would be lots of customization in the game. The first-person perspective of Cyberpunk 2077 is finally making sense. All aspects of the game seem to be in integration with the FPS perspective of the game.

Cyberpunk 2077 Night City Wire Episode 2

Cyberpunk 2077 Night City Wire event episode 2 had a lot to show regarding combat and life paths in the game. The inclusion of life paths makes the game an RPG in all senses. Life paths can change the way your character interacts with the world. It is something similar to Mass Effect life path choice but Life paths in Cyberpunk 2077 are much better. They impact all different aspects of your gameplay giving a unique experience from the get-go. The different beginnings of the character depend upon the type of life path.

Gunplay and combat were also an important part of Night City Wire Episode 2. Now we know what to expect from the combat of the game. There are different weapon classes with different functionalities and abilities. These different weapon classes transcend into combat to give the ultimate experience. The use of a specific weapon can make the combat approach different. RPG mechanics and weapons are intertwined with each other. The first-person perspective of the game is now making sense.

RPG mechanics of the game are supporting other aspects of the game. Weapons, story choices, and life paths propel the plot forward. The final outcome of the game would depend on the story decisions. The impressiveness of the game can be felt through the first-person perspective of the game. Developers want players to see the impact of their decision.

Life Paths in Cyberpunk 2077

There are three different life paths in the game as shown in the Night City Wire Episode 2. Each path would provide the player with a different story. Life paths would dictate how the game begins and each life path gives you certain advantages. There are three life paths in the game and each path gives a unique experience to the player. Street Kid, Nomad, and Corpo are the choices of life paths that players would get before starting the game. You start as an ordinary person but grow up into a legend. The diversity that these life paths offer in the long run remains to be seen but immediate effects are evident.

Street Kid

As a street kid, your character has grown up in Night City. Street kids have connections throughout the lower social ladder of Night City. Growing up in the streets of Night City has enabled the street kid to make connections with people working in the streets of Night City. From the beginning Street Kid will have more choices when it comes to matters of the streets.


As a Corpro, you have grown up with the corporations of Night City. Corpo has relations with the higher social ladder of the city. This gives you the ability to use corporations to get the job done. As Corpo, you have connections with people of heights status this gives you access to corporations.


As Nomad, you will be an outsider. You will get into the city and try to make your name. Nomad comes from outside the city so you would get into the city first. The beginning of the nomad is vastly different as you are an outsider to the Night and you are also shunned by nomads.

Each life path offers different opportunities and weaknesses. The beginning of each life path is unique that will set you on a different course of action.

Night City Wire Episode 2

Episode 2 of a Night City Wire has offered more insight into the world of the game. Up until now, some were skeptical of the FPS perspective of the game but now it is finally making sense. The First Person Perspective is the only way the game could live up to the expectations.

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